Editor's Note: This story has been corrected to change the word iPhone to iPod in the 10th paragraph.
Last year Amazon.com (AMZN) executives sent an intriguing e-mail to Trip Hawkins, CEO of mobile software maker Digital Chocolate and the person behind some of the best-selling games for Apple's (AAPL) iPhone and iPod touch devices. Amazon was hoping Hawkins would create and sell games for its electronic-book reader, the Kindle.
The e-mail piqued his interest. "Amazon is capable of selling millions of units of anything," says Hawkins, founder in the 1980s of video game giant Electronic Arts (ERTS). He's now considering opportunities to bring games to the Kindle.
Amazon got the attention of plenty of developers on Jan. 21, when the e-tailing giant said it will let anyone build applications for its reading device, sell them through an online store, and keep 70% of the sales. The e-tailing giant is racing to make the Kindle more compelling as Apple prepares to release a tablet-style computer likely to be e-book friendly.
More than a dozen developers tell Bloomberg BusinessWeek they are considering or have definite plans to create apps for Amazon's Kindle. Among them are game maker Social Gaming Network, movie review site Flixster, and uLocate Communications, creator of applications that help mobile-phone users find people and places.
It won't be easy to build a thriving community of software makers on par with the one that has rallied around Apple, which has registered more than 125,000 developers who have built more than 100,000 applications for the iPhone and iPod touch. The Kindle's hardware is too basic for programs requiring such features as color and touchscreen interaction. Yet even a small number of well-executed, useful software-based tools could help the Kindle repel some of the threats posed by other multipurpose machines, including Apple's tablet.
Amazon denies that its hardware is limiting. The Kindle is "a unique experience to build content for an audience of people who spend a lot of time reading with a device that has extremely long battery life and a screen that is easy to read for hours at a time," Amazon spokesman Drew Herdener says. Since the screens of the Kindle and its larger sibling, the Kindle DX, are made with a low-energy technology that's best-suited to presenting text, developers have to exclude fast motion and color graphics and focus on the strengths of the platform—a large screen, long battery life, and a demographic of die-hard readers.
The Kindle is a promising venue for comic books, says David Steinberger, whose company, Iconology, sells comics from Marvel and others in Apple's App Store. Steinberger says the larger screen would suit such Marvel characters as Wolverine. "I love the idea," says Steinberger, who signed up to develop for the Kindle on Day One. For now, though, Marvel fans would have to settle for black-and-white images on the e-reader.
Amazon on Jan. 21 said it has lined up some apps already. Handmark will create a version of its top-selling Zagat restaurant-guide app. And Electronic Arts and startup game maker Sonic Boom will sell games.
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