Businessweek Archives

Million-Dollar Apps

In the course of reporting my feature story on apps for the Web and mobile phones, I asked developers how much money these little pieces of software are actually bringing in. While they are certainly the exception in the sea of 80,000 programs on Apple?? App Store, I found several apps that have racked up sales of $1 million or more. Here they are:


Sales: $2.5 million

Company: Pangea Software


Sales: $1.8 million

Company: Social Gaming Network


Sales: $1.3 million

Company: Smule

I Am T-Pain

Sales: $1.1 million

Company: Smule

Roller-Coaster Rush

Sales: $1.1 million

Company: Digital Chocolate

Flick Fishing

Sales: $1 million

Company: Freeverse

Ragdoll Blaster

Sales: $950,000

Company: Backflip Studios

Currently, the lion?? share of app revenues come from the upfront fees paid by users upon download. But many developers see much bigger potential with in-app purchases, such as the extra songs you can buy after you download Smule?? I Am T-Pain.

Apple recently lit a fire under this opportunity by making it possible for companies to offer in-app purchases within free programs. Kleiner Perkins-backed game maker ngmoco plans to give away the first level or portion of all its games and charge users to keep playing.

Toyota's Hydrogen Man
blog comments powered by Disqus