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Xbox, Wii, PS3--Gamers of the World, Unite!


The gaming community is one of the most thoughtful and passionate of all of society?? ??ew?social media communities that have grown up in recent years and there is enormous evidence of this in the two blog threads that shaped terrific conversations over the past week. “Xbox Against Wii And Playstation—Who Has The Strongest Community” really shows how a conversation over social networking via social networking can develop new insights—and community.

The exchange between b4hoops and csven was especially insightful—both agreeing that “letting go” and giving ownership to participants is the best way to shape gaming—and probably the best way to shape a gaming business model. Here is one quote from the exchange:

“b4hoops,I understand where you’re coming from, I just think the drubbing Nintendo has given both MS and Sony should push them both to be more innovative in ways *other* than hardware advances; especially when there is plenty of evidence to suggest that giving players some real sense of ownership can be a great way to build a community and strengthen a property (e.g. NWN). It’s instructive, I think, that Second Life’s *real* growth came after a change in the social covenant and not after the addition of some code or feature. By granting users ownership and facilitating their independence - in effect, by letting go - Linden Lab laid the groundwork for a platform that still has no contemporary and continues to grow in spite of its many failings.

In other words, I don’t understand why console companies don’t consider Open API-style practices relevant to their business. Unless, of course, they see it from only a technical point of view or an entrenched IP ownership point of view; neither of which has faired well of late.

We’ll see, I suppose. But if Nintendo announces a marketplace and takes the lead in promoting user-generated content, and as a result delivers a second slap to the faces of MS and Sony, I’ll not be surprised.

There are two ways to deal with competitive environments: cede the leadership and become a follower to avoid mistakes, or take intelligent risks and learn from the inevitable mistakes. Personally, I’m a “fail early, fail often” kind a guy.

All the best.

cseven”

My question or rather appeal to the gaming community is how can you transfer this knowledge and this way of dialoguing to solutions, agreements and new forms of community in the political space? As the political season heats up, we are once again entering a political system incredibly divorced from our society. Social networking is direct democracy. Voting for a President is indirect democracy (you vote for representatives of an Electoral College who then vote for you—maybe). The divorce between the two realities is truly mind-boggling. As is the primary system, where a tiny number of partisans can determine all the votes for a state going into a convention. Again, the culture of social networking is antithetical to this political culture.

We have lots of use of the web by politicians these days, with videos on YouTube and partisan blogs and money-raising. But what is not happening is a restructuring of the electoral system and the political system itself to reflect how we communicate, think, design, and build new ideas through social networking.

Gamers are in the thick of social media. Maybe they can point the way.


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