Innovation & Design

Element of Surprise in Revolution


The biggest surprise regarding Nintendo's Revolution console undoubtedly was the unveiling of its unique freehand remote controller last year. Nintendo President Satoru Iwata, however, told MTV News in an interview from the Game Developers Conference that the Revolution still has a few things up its sleeve that should excite consumers.

"Our primary focus with the Nintendo Revolution has been to create a system that can do things that the other systems can't, that has functionality that the other systems don't have," commented Iwata through a translator. "And speaking to that, there are some other unique features of the Nintendo Revolution hardware that we haven't discussed yet that we will be announcing at E3."

As Nintendo has repeatedly stated, they're looking to expand the audience by bringing in new gamers or people who haven't played video games in a very long time. Iwata stressed this goal once again. "Up until now, we've seen when there's a video game console in the home, there's people who play the video game console, but then there's a distinct wall," he said. "There's people in the house that don't play video games whatsoever. And when people see what we have to offer at E3, they're going to understand that that wall's been broken down and we now have created a system that's going to allow for a much, much larger user base than any system we've seen before."

One of the focuses of Iwata's GDC keynote address was the DS Brain Age software (Brain Training in Japan). In the interview he explained how the game has been an inspiration for developers at Nintendo. "Internally at Nintendo, with the success of 'Brain Training,' our own developers have gradually started offering their own unique ideas, and that's where we're really starting to see this come to fruition," he said. Iwata also mentioned that he'd gotten his brain age down to 27 — not bad for a 45-year-old.

Although Nintendo is clearly going in a different direction than its competitors with simple and accessible software like Brain Age or Nintendogs, Iwata promises that the hardcore base won't be forgotten. "We're going to continue to serve, of course, the people who are looking for those classic Zelda experiences and those classic Mario experiences," assured the Nintendo president. "At the same time, we're going to offer these new experiences to people who haven't played games before. And these may be people who only play for very short periods of time in a day. ... People can expect to see both the classic style of game that we've done in the past and these entirely new different styles of game play."

He added, "If all we were to ever do is just continue to make sequels and not do anything new or different, people would view us as a very conservative company and a company that is unwilling to really take new initiatives and embark on new adventures. That's not the type of person I am and not the kind of company I want Nintendo to be."

Interestingly, Iwata, who helped to create the fluffy pink character Kirby, mentioned a desire to perhaps develop games himself again one day. "Recently I have gained a little bit of interest in getting more involved in game development again," he said. That said, he immediately added that he wouldn't have time anyway because he's too busy with presidential obligations, like preparing speeches on the weekends.


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