Get Four
Free Issues

Subscribe to BW
Customer Service


Full Table of Contents
Cover Story
International Cover Story
Up Front
The Great Innovators
Readers Report
Corrections & Clarifications
Technology & You
Books
Economic Viewpoint
Business Outlook



News: Analysis & Commentary
In Biz This Week
Asian Business
European Business
International Outlook
The Corporation
Workplace
Finance
Information Technology
Science & Technology
Media
Personal Business
Footnotes
The Barker Portfolio
Inside Wall Street
Figures Of The Week
Editorials


INTERNATIONAL EDITIONS
International -- Readers Report
International -- Finance
International -- Developments to Watch
International -- Int'l Figures Of The Week
International -- Editorials




JUNE 14, 2004
INFORMATION TECHNOLOGY/Online Extra
Back to Main Story

Playing Your Way to Health
From battling a fear of spiders to flying phobia, here are some games that promise therapeutic benefits along with fun

A slew of companies and researchers in academia and the government are working on creating games that help people relax, overcome phobias, and improve their self-esteem. Here's a sampling of their efforts:


Overcoming Arachnophobia
Name: Virtual Environment for Phobia of Spiders
Cost: Free to owners of Max Payne video game
Creator: Cyberpsychology Lab at the University of Quebec in Outaouais
How it works: A patient wearing 3-D goggles uses virtual reality to get used to spiders' presence. That leads to a real world test: A therapist asks the patient to use a pen to touch a real tarantula, sitting in a jar.
Web site: http://www.uqo.ca/cyberpsy/index-en.html

Withering Heights
Name: Height Phobia
Cost: Free to owners of Max Payne video game
Creator: Cyberpsychology Lab at the University of Quebec in Outaouais
How it works: A patient suffering from acrophobia wears 3-D goggles and a head motion tracker and uses a wireless mouse to take a glass elevator up to a floor of his choosing in a 15-story building. There, he walks along a two-foot-wide ledge circling the building on the outside.
Web site: http://www.uqo.ca/cyberpsy/index-en.html

Lifting Self Esteem
Name: Self-Esteem Games
Cost: Free
Creator: McGill University in Montreal
How it works: A player clicks on smiley faces zooming on clouds through the screen or hiding in a matrix of frowning faces. Research shows that playing one of the games for 10 minutes daily boosts self esteem.
Web site: http://www.selfesteemgames.mcgill.ca

Flight Without Fear
Name: Virtual Airplane
Cost: $100 to $200 a therapy session
Creator: Virtually Better
How it works: A patient suffering from aviophobia would sit, sometimes in a real airplane chair, wearing 3-D goggles and a head motion tracker. A therapist emulates a takeoff, landing, or thunderstorm to prepare the patient for real plane flights.
Web site: http://www.virtuallybetter.com

A Muse for Meditation
Name: The Journey to Wild Divine
Cost: $159.95
Creator: The Wild Divine Project
How it works: While traveling through lush mountains and temples, players perform breathing exercises and other tasks to relax and revitalize themselves. Sensor rings attached to fingers monitor heart rate and other vitals.
Web site: http://www.wilddivine.com



 BW MALL   SPONSORED LINKS
Buy a link now!

Get BusinessWeek directly on your desktop with our RSS feeds.XML

Add BusinessWeek news to your Web site with our headline feed.

Click to buy an e-print or reprint of a BusinessWeek or BusinessWeek Online story or video.

To subscribe online to BusinessWeek magazine, please click here.

Learn more, go to the BusinessWeekOnline home page

Back to Top



TODAY'S MOST POPULAR STORIES

  1. Retailers: New Strategies for this Holiday Season
  2. Five Deadly Interview Mistakes
  3. At General Motors, Loss Reduction Is a Good Start
  4. China's End Run Around the U.S.
  5. Germans Catch the iPhone Apps Wave

Get Free RSS Feed >>
  MARKET INFO

Portfolio Service Update

Stock Lookup

Enter name or ticker



Media Kit | Special Sections | MarketPlace | Knowledge Centers
McGraw-Hill Cos.