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<title>BusinessWeek Online -- Games Inc.</title>
<link>http://www.businessweek.com/innovate/gamesinc/</link>
<description>Keep updated on all the latest video games and gaming industry news. Read about future virtual console games and stay current in the video game market.</description>
<language>en-us</language>
<copyright>Copyright 2008 The McGraw-Hill Companies, Inc.</copyright>
<lastBuildDate>Tue, 13 May 2008 17:56:05 -0500</lastBuildDate>
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<title>Analyzing EA&apos;s Titanic Loss</title>
<description>Leigh Alexander, who is now tasked with writing Kotaku&apos;s more in-depth think pieces, has a nicely detailed analysis of Electronic Arts&apos; financial performance in fiscal 2008. She writes: Despite having 27 titles that sold over one million units during the...</description>
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<category>Electronic Arts</category>
<pubDate>Tue, 13 May 2008 17:56:05 -0500</pubDate>
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<title>Help! My Wii Says I’m Fat</title>
<description>As Nintendo gears up its next big thing – the May 19 release of Wii Fit – games blogs and websites are abuzz over what might be described as the accessory’s lack of tact. In fact, if you’re overweight, Wii...</description>
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<category>Nintendo</category>
<pubDate>Fri, 09 May 2008 12:37:01 -0500</pubDate>
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<title>Grand Theft Auto Rakes In Record Sales</title>
<description>Expectations for sales of Rockstar Games’ Grand Theft Auto IV were high – but maybe not high enough. Official figures released yesterday by publisher Take-Two Interactive show the game blew past already-high industry analyst expectations, bringing in some $500 million...</description>
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<category>Take Two Interactive</category>
<pubDate>Thu, 08 May 2008 09:51:29 -0500</pubDate>
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<title>PlayTest: Boom Blox</title>
<description>Editor&apos;s Rating: The Good: Engrossing realistic physics. Precise motion controls. Cheeky graphics. The Bad: None. Really. The Bottom Line: The best casual gaming has to offer and possibly the best Wii title yet. The concept is as simple as it...</description>
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<category>PlayTest</category>
<pubDate>Wed, 07 May 2008 16:49:36 -0500</pubDate>
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<title>Is There A Glut of Good Games?</title>
<description>Are there too many good games? It sure seems that way right now. After a post-holiday dry spell, the triple-A titles are rolling in. And, by all indications, it looks like gamers are in store for a constant, nearly uninterrupted...</description>
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<category>Misc</category>
<pubDate>Tue, 06 May 2008 17:51:49 -0500</pubDate>
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<title>Gran Turismo, The Ultimate “Brand Ambassador?”</title>
<description>A little more than a year ago, as Nissan was laying the groundwork for the launch of its GT-R supercar in the United States, a high-level marketing executive first put the thought in my mind. A new incarnation of a...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/05/gran_turismo_th.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Sony</category>
<pubDate>Tue, 06 May 2008 14:27:05 -0500</pubDate>
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<title>My Weekend in Liberty City</title>
<description> Grand Theft Auto IV has finally made it into gamers&apos; hands: it&apos;s big, bawdy, and utterly brilliant. For too many reasons to count last week was a frustrated mess -- not the least of which was a tangle of...</description>
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<category>Take Two Interactive</category>
<pubDate>Mon, 05 May 2008 16:38:24 -0500</pubDate>
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<title>Take-Two Shares Up, Wonder Why?</title>
<description>Rockstar&apos;s epic Grand Theft Auto IV is out and -- by all initial accounts -- brilliant. (Our review is forthcoming.) Initial reviews are nearly entirely positive and as a consequence, surprise, surprise, Take-Two Interactive&apos;s shares are flying high. Two big...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/take-two_shares.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Take Two Interactive</category>
<pubDate>Tue, 29 Apr 2008 16:27:30 -0500</pubDate>
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<title>Nintendo Rakes It In...But For How Long?</title>
<description>Not even a slowing economy and an unfavorably strong Japanese yen could get in Nintendo’s way. For the fiscal year through March, the video game company reported on April 24 a mind-boggling 52.6% jump in operating earnings, as its Wii...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/nintendo_rakes.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Nintendo</category>
<pubDate>Thu, 24 Apr 2008 11:10:37 -0500</pubDate>
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<title>Virgin America Gaming: Not All That</title>
<description>The uber-slick, post-iPod experience of flying Virgin America is a winning one. I find myself tempted to not even comparison shop when flying home to California given how superior the experience is to comparably priced airlines. Deservedly, Virgin has won...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/virgin_america.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Misc</category>
<pubDate>Tue, 22 Apr 2008 10:05:00 -0500</pubDate>
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<title>Sony Delays PlayStation Home Again</title>
<description> Delayed again. After keeping gamers waiting for months, Sony has acknowledged that, for the second time, it will postpone the rollout of Home--the online, real-time social networking service for the PlayStation 3 video game console. Sony now plans to...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/sony_delays_pla_1.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Sony</category>
<pubDate>Tue, 22 Apr 2008 04:13:58 -0500</pubDate>
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<title>Medaverse&apos;s Founders Talk About Nintendo WiiWare</title>
<description>It&apos;s been many years since people stopped thinking of video games as a cottage industry. But as the multibillion dollar industry has matured, the little guys who were its heart and soul got pushed out of the business of making...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/medaverses_foun.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Nintendo</category>
<pubDate>Fri, 18 Apr 2008 03:49:09 -0500</pubDate>
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<title>Gaming By Numbers</title>
<description>In this week&apos;s magazine, we take a look at -- surprise -- the game industry&apos;s changing demographics. The video game industry is in mid-revolution. Sales are getting a boost from an influx of older players as teenagers take a shrinking...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/gaming_by_numbe.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Misc</category>
<pubDate>Thu, 17 Apr 2008 18:12:55 -0500</pubDate>
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<title>EA-Take-Two, The Deadline&apos;s Tomorrow</title>
<description>Electronic Arts (ERTS) set a deadline of April 18 for Take-Two Interactive (TTWO) shareholders to take the company up on its $2 billion offer, or roughly $26 per share. The big question is: what will happen tomorrow? If shareholders jump...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/ea-take-two_the.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Electronic Arts</category>
<pubDate>Thu, 17 Apr 2008 17:34:12 -0500</pubDate>
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<title>Portfolio: Activision CEO Bobby Kotick</title>
<description>This month’s issue of Portfolio has a nice question-and-answer with Activision (ATVI) CEO Bobby Kotick. The piece, written by Kevin Maney, goes over the basics of how Kotick got into the games business, the rise of Guitar Hero, and his...</description>
<link>http://www.businessweek.com/innovate/gamesinc/archives/2008/04/portfolio_activ.html?campaign_id=rss_blog_nussbaumondesign</link>
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<category>Activision-Blizzard</category>
<pubDate>Thu, 17 Apr 2008 14:39:14 -0500</pubDate>
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