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How They Do It

Posted by: Matt Vella on September 17


The sophisticated software tools used by game-makers are surprisingly similar to those used by engineers and architects to create all manner of suspension bridges and high-rise towers that don’t fall down. Now a company called SoftImage, a division of Avid, has put up a rather in-depth and technical case-study of how designers created the innovative visuals for Konami’s mega-hit Metal Gear Solid 4. The case study isn’t for the faint of heart, but utterly worth checking out.

Reader Comments

Matthew Weaver

September 25, 2008 08:20 PM

I'm very interested in how you make your games so realistic like Metal Gear Solid 4. I'm an artist that loves playing video games. But I would love to create my own games so that they can be as realistic as Metal Gear Solid 4. I would like to come visit your company sometime after I graduate from Westwood online college. I will show you my drawings for my first game. I have a lot of ideas to add to my first game and all the rest of my games. So if you can give me some good ideas for my first game. I would really appreciate it tremensouly.


January 24, 2009 04:05 PM

Can anybody tell me what is the name of the program??

Thank you for your interest. This blog is no longer active.



No longer child's play, the booming global games market is worth billions of dollars. In Games, Inc., BusinessWeek Innovation writer Matt Vella and Tokyo correspondent Kenji Hall analyze emerging business trends in video games and interactive entertainment. They’ll examine everything from button-mashing, chart-topping, console games to serious games commissioned by big corporations to train staff. They’ll also map the evolution of expansive virtual worlds and go behind the strategies at companies that are turning play into big business.

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