Greenpeace is taking on the major gaming console manufacturers. The group of outspoken greenniks is accusing the big gaming three – Nintendo, Microsoft, and Sony – of "playing dirty" because...
We launched BusinessWeek Arcade a few weeks back and low and behold game-designer/artist/agitator Mark Essen a.k.a. Messhof subversively replaced the game we were linking to, You Found The Grappling Hook,...
What of the prospects for Sony’s video game business? It’s one of the two core business divisions for the tech company that continues to be a drag on earnings. (The...
Just as the bitterly-fought race for the Democratic presidential nomination comes to an end, the tit-for-tat of the console race between Sony and Microsoft is heating up. Microsoft is taking...
Leigh Alexander, who is now tasked with writing Kotaku's more in-depth think pieces, has a nicely detailed analysis of Electronic Arts' financial performance in fiscal 2008. She writes: Despite having...
As Nintendo gears up its next big thing – the May 19 release of Wii Fit – games blogs and websites are abuzz over what might be described as the...
Expectations for sales of Rockstar Games’ Grand Theft Auto IV were high – but maybe not high enough. Official figures released yesterday by publisher Take-Two Interactive show the game blew...
Editor's Rating: The Good: Engrossing realistic physics. Precise motion controls. Cheeky graphics. The Bad: None. Really. The Bottom Line: The best casual gaming has to offer and possibly the best...
Are there too many good games? It sure seems that way right now. After a post-holiday dry spell, the triple-A titles are rolling in. And, by all indications, it looks...
A little more than a year ago, as Nissan was laying the groundwork for the launch of its GT-R supercar in the United States, a high-level marketing executive first put...
Grand Theft Auto IV has finally made it into gamers' hands: it's big, bawdy, and utterly brilliant. For too many reasons to count last week was a frustrated mess...
No longer child's play, the booming global games market is worth billions of dollars. In Games, Inc., BusinessWeek Innovation writer Matt Vella and Tokyo correspondent Kenji Hall analyze emerging business trends in video games and interactive entertainment. They’ll examine everything from button-mashing, chart-topping, console games to serious games commissioned by big corporations to train staff. They’ll also map the evolution of expansive virtual worlds and go behind the strategies at companies that are turning play into big business.