Expectations for sales of Rockstar Games’ Grand Theft Auto IV were high – but maybe not high enough. Official figures released yesterday by publisher Take-Two Interactive show the game blew past already-high industry analyst expectations, bringing in some $500 million dollars in first-week sales.
The no-holds-bared gangster epic was snatched up by some 6 million players worldwide, with about 3.6 million of those copies sold on April 29, its opening day. First-day sales were worth about $310 million globally, setting a record and putting GTA sales ahead of the games industry’s last mega-blockbuster Halo 3 as well as popular film franchises like Pirates of the Caribbean and Spiderman.
“Grand Theft Auto IV’s first week performance represents the largest launch in the history of interactive entertainment,” said Take-Two chairman Strauss Zelnick in a prepared statement. “We believe these retail sales levels surpass any movie or music launch to date.”
Figures released by Microsoft revealed that sales of its Xbox 360 console went up 54% week-over-week as a consequence of GTA’s released. The company said retailers were reporting that roughly 40% of new consoles being sold in stores were walking out the door with a copy of GTA in tow. About 60% of GTA sales in the first week were for Microsoft’s Xbox 360, while the rest were for Sony’s competing Playstation 3 console.
Two days ago, Zelnick appeared on CNBC to crow about the strength of sales and rebut claims from some players that a bug in the PS3 version of the game was causing it to freeze up under certain circumstances. Zelnick said the company had found no “glitch,” but nevertheless released a software patch for PS3 owners yesterday.
That leaves a relatively smooth technical launch basking in the glow of record sales. It also leaves rival Electronic Art’s hostile bid for Take-Two in question. Take-Two sought to delay a shareholder decision on the take-over until after sales had been announced.
You can't compare GTA sales with Halo3 because Halo3 is ONLY XBOX 360 release whereas GTA is PS3 and 360.
the 360 needs a patch for the game too. my
system and a few other 360 owners had the same problem.
I agree with halofan
HaloFan, that is true but no other game is ridiculously over-hyped as GTA4 is. That's probably the reason; though his reason proves nothing...
Also, just letting you all know, the reason why Rockstar released a patch for the PS3 and not Xbox 360 is because Rockstar poorly developed it for that console. Mainly because almost every developer for the PS3 is horrible towards it, and also Rockstar is just a bad developer overall...
60% of sales were from the xbox
60% of $310m = $186m
Halo 3's first day sales were about $170m off the top of my head which still puts gta on top
Read the over SIX THOUSAND posts of problems with GTA4 on PS3 over at Sony's own website: http://boardsus.playstation.com/playstation/board/message?board.id=gta&thread.id=413808&page=153
It's reprehensible that Zelnick went on TV to refute the glitch, and arguably worse that businessweek couldn't be bothered to check before reprinting the lie.
I was thinking the same KDM
Point is GTA still owned.. and if it had been Xbox only it obviously done ever more Xbox sales
Yer although GTA was multiplatform, GTA also sold more copies just on the xbox, then halo did on first day sales, GTA sold 335,000 copies on the xbox at launch beating halo launch sales which were around 275,000. Also saying GTA is the most over hyped game, don't forget how over hyped Halo is, and how halo is well overated. As for saying Rockstar are a bad developer thats stupid, if there so terrible, how comes their GTA franchise has sold well into 70+Million, they never developed it poorly for the PS3 it was simply because the PS3 had problems, I think to do with the installation? but it wasn't Rockstars intentions, as the PS3 quality is equal to the Xbox, I've heard perhaps even better (graphics).
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