Rockstar's epic Grand Theft Auto IV is out and -- by all initial accounts -- brilliant. (Our review is forthcoming.) Initial reviews are nearly entirely positive and as a consequence,...
Not even a slowing economy and an unfavorably strong Japanese yen could get in Nintendo’s way. For the fiscal year through March, the video game company reported on April 24...
The uber-slick, post-iPod experience of flying Virgin America is a winning one. I find myself tempted to not even comparison shop when flying home to California given how superior the...
Delayed again. After keeping gamers waiting for months, Sony has acknowledged that, for the second time, it will postpone the rollout of Home--the online, real-time social networking service for...
It's been many years since people stopped thinking of video games as a cottage industry. But as the multibillion dollar industry has matured, the little guys who were its heart...
In this week's magazine, we take a look at -- surprise -- the game industry's changing demographics. The video game industry is in mid-revolution. Sales are getting a boost from...
Electronic Arts (ERTS) set a deadline of April 18 for Take-Two Interactive (TTWO) shareholders to take the company up on its $2 billion offer, or roughly $26 per share. The...
This month’s issue of Portfolio has a nice question-and-answer with Activision (ATVI) CEO Bobby Kotick. The piece, written by Kevin Maney, goes over the basics of how Kotick got into...
I can’t help but wonder about that, especially given the flurry of excitement over initial tidbits of information about the upcoming release of Metal Gear Online for PS3 on Sony’s...
In this week’s magazine, I write about the upcoming April 29 release of Grand Theft Auto IV in the shadow of Electronic Arts’ (ERTS) heated play for Rockstar Games parent...
No longer child's play, the booming global games market is worth billions of dollars. In Games, Inc., BusinessWeek Innovation writer Matt Vella and Tokyo correspondent Kenji Hall analyze emerging business trends in video games and interactive entertainment. They’ll examine everything from button-mashing, chart-topping, console games to serious games commissioned by big corporations to train staff. They’ll also map the evolution of expansive virtual worlds and go behind the strategies at companies that are turning play into big business.