Connecting decision makers to a dynamic network of information, people and ideas, Bloomberg quickly and accurately delivers business and financial information, news and insight around the world.
+1 212 318 2000
Europe, Middle East, & Africa
+44 20 7330 7500
+65 6212 1000
Posted by: Matt Vella on March 25
The buzz over Apple’s (AAPL) iPhone as a potential gaming platform has yet to subside. Ever since the company unveiled its SDK in early March, showing off a couple of stellar prototype games in the process, developers have rushed to the platform. But the chatter has been just that, mostly excitement over the potential and little real analysis.
Now, blogger and tech writer Daniel Eran Dilger has posted a length inquiry into what the iPhone’s chance might actually be, not against other phones with gaming chops but dedicated handhelds from Nintendo (NTDOY) and Sony (SNE).
I’ve boiled down the technical comparison in the chart above, but Dilger’s analysis is a must-read for anyone who is interested in the subject. Whereas the tech specs are the blunt force argument, the minor details are even more revealing. He points out rather astutely that Apple has cagily laid the groundwork for distributing its iPhone applications – games included – with the iTunes games store for iPods. From Dilger’s introduction:
At first blush, one likely wouldn’t think of the iPhone as being in the same league as handheld gaming consoles. However, when Apple showcased a half dozen prototype apps at the SDK launch, fully half of them were games. Clearly, Apple isn’t going to be ignoring games on the iPhone.
No longer child's play, the booming global games market is worth billions of dollars. In Games, Inc., BusinessWeek Innovation writer Matt Vella and Tokyo correspondent Kenji Hall analyze emerging business trends in video games and interactive entertainment. They’ll examine everything from button-mashing, chart-topping, console games to serious games commissioned by big corporations to train staff. They’ll also map the evolution of expansive virtual worlds and go behind the strategies at companies that are turning play into big business.