SEPTEMBER 15, 2005
Insight

By John Maeda


What Size Fits All?

Design engineers face the challenge of making consumer products smaller and simpler without sacrificing detail or functionality


  STORY TOOLS
Printer-Friendly Version
E-Mail This Story
POLL INSTANT SURVEY >>
My company provides sexual-harassment prevention training:

Periodically
Once, when the employee is hired
Never
Not sure

VIEW POLL RESULTS >>
  PEOPLE SEARCH

Search for business contacts:

First Name :
Last Name :
Company Name :

PREMIUM SEARCH
Search by job title, geography and build a list of executive contacts

Search by Zoominfo



By sheer coincidence, the same day that Apple Computer (AAPL) announced its iPod Nano, I gave my first lecture of the term at Massachusetts Institute of Technology. My topic: micro -- a unit of measurement that is exactly a thousand times bigger than nano.

I asked the simple question, "What is 'micro' about a microchip?" The jittery answer came, "Uh...micro means small?"

"Yes, small," I pressed, "but compared to what?" Which drew a blank because, I realized, this new generation of techies has never experienced refrigerator-size computers with vacuum tubes and miles of wiring. What once would have been an endless array of machines sitting in temperature-controlled rooms now fits into an unpretentious Chiclet-sized lozenge in the palm of my hand. "Small" is only "small" if you know what "big" is.

MORE, OR LESS?  Today, a product's size is a marketable attribute, though not always in the conventional sense in which "bigger" means "better." Ask a child whether she'd like a big sundae or a small sundae, and the answer is still: "I want more." Ask people if they want a big cell phone or a little cell phone, and the answer is simple: "I want less."

An important thing happens when you make a large product small -- it becomes immediately less usable. Why? Well, aside from the physical limitations of our hands, decreasing size leaves less real estate to achieve a good design. Just as a smaller picture renders fewer details of an image, a smaller product allows fewer design details.

Got 10 large, sculpted buttons with clearly legible function labels on them? Fitting them into a 1-inch-square area will require using pinhead-size buttons and, oh, yes, the explanatory writing has to go! Keep in mind that a product that's already difficult to use in its "big" form won't be any easier to use when it's nano-fied.

FLEXIBLE TECH.  Engineers love to make things smaller, both because it's a technical challenge and because it shows progress in an easily measurable form. With marketers aligned to the brand cachet of all that is tiny, we can expect more and more products to get the shrink treatment. Consumers, however, are desperate for products that are simpler and less complex.

But you can't make something small without making it intrinsically more confusing, due to the reduction in detail brought about by the reduction in size. Or can you? That's the core design challenge today. The answers will be found in the advancement of new materials that enable folding, stretching, and other on-demand deformability of objects to provide more space when needed.

In the "simplicity" program at MIT, we have the luxury of experimenting with Toshiba's (TOSBF) flexible LCD screen technologies to discover new ways of extracting more information from less space (see BW Online, 9/7/05, "Simplicity: The Goldilocks Rule"). Got too much display space? Just fold it up. Got too little? Just flatten it out. You're the one in control of when you want more, or less. That's true simplicity.


John Maeda is an award-winning graphic designer, artist, and computer scientist at the MIT Media Laboratory, where he runs the Lab's design-oriented Physical Language Workshop, and co-directs SIMPLICITY, a new research program exploring ways to break free from the intimidating complexity of today's technology and the frustration of information overload

Edited by Jessie Scanlon


Copyright © 2005 . All rights reserved.

Back to Top
Advertising | Special Sections | MarketPlace | Knowledge Centers

Terms of Use | Privacy Notice | Ethics Code | Contact Us

Copyright 2000- 2009 by The McGraw-Hill Companies Inc.
All rights reserved.

McGraw-Hill Cos.

TODAY'S MOST POPULAR STORIES

  1. News Corp.'s Talks with Microsoft: A Flawed Deal?
  2. Stocks Fall after GDP Revision
  3. America's Best Place to Raise Your Kids
  4. Apple's Schiller Defends iPhone App Approval Process
  5. Social Media Will Change Your Business

Get Free RSS Feed >>
  MARKET INFO
DJIA 10433.71 -17.24
S&P 500 1105.65 -0.59
Nasdaq 2169.18 -6.83

Portfolio Service Update

Stock Lookup

Enter name or ticker