MARCH 24, 2006
News

By Colin Campbell and Kris Graft

Next Generation

Brand Theft Auto: In-Game Ads

Gamers may welcome an in-game ad revolution according to a panel of ad executives at the GDC session, Selling Ads Without Selling Out


  STORY TOOLS
Printer-Friendly Version
E-Mail This Story
Reader Comments
POLL INSTANT SURVEY >>
My company provides sexual-harassment prevention training:

Periodically
Once, when the employee is hired
Never
Not sure

VIEW POLL RESULTS >>
  PEOPLE SEARCH

Search for business contacts:

First Name :
Last Name :
Company Name :

PREMIUM SEARCH
Search by job title, geography and build a list of executive contacts

Search by Zoominfo

With in-game advertising deals on the rise, advertisers are beginning to see the benefits of taking advantage of the interactivity of videogames, when compared to the passive TV ad experience.

"TV advertising is increasingly viewed with concern because of commercial skipping and lack of engagement. Games are the most powerful advertising medium that exists today," said John Epstein of Double Fusion, an in-game ad provider.

The panel acknowledged concerns amongst gamers regarding the potential intrusiveness of in-game ads, stating that the concern has been taken into consideration.

"If it's set in the 20th century or beyond, you expect to see advertising," said Nicholas Longano, chief marketing officer of Massive, another in-game ad provider. "Advertising enhances the sense of realism. There's no way we could do this if it alienated gamers."

He added, "Don't tell me you'd stop playing Grand Theft Auto if you saw a Gap ad instead of some generic fake brand."

Brandon Berger from Ogilvy Interactive warned that in-game ads have to be handled carefully. "If you get it wrong, gamers will scream. They will blog like crazy. You have to be very careful."

Perhaps of most interest to consumers, the panel talked about how advertising income could have an impact on games' prices. Some of the panelists predicted that mid-priced online download games could come down in price if they were advertiser-funded. Some publishers might also seek to increase game sales by cutting retail prices for games funded by in-game ads.

All signs are suggesting that this is the growth area over the next three years. Longano said, "This represents a profit lift of 20-30 percent, which is significant."

Berger added, "This is an environment where consumers are sitting and playing for hours. That is incredibly powerful."





Provided by Next Generation -
Interactive Entertainment Today


Copyright © 2005 Next Generation. All rights reserved.

 READER COMMENTS



Back to Top
Advertising | Special Sections | MarketPlace | Knowledge Centers

Terms of Use | Privacy Notice | Ethics Code | Contact Us

Copyright 2000- 2009 by The McGraw-Hill Companies Inc.
All rights reserved.

McGraw-Hill Cos.

TODAY'S MOST POPULAR STORIES

  1. Why Apple Leaves Low-End Computers to the Competition
  2. HP's 3Com Acquisition Will Challenge Cisco
  3. Motorola's Set-Top-Box Unit: A Hard Sell
  4. Fiat's 'Crazy' Chrysler Plan Just Might Succeed
  5. Intel and AMD Reach a Landmark Settlement

Get Free RSS Feed >>
  MARKET INFO
DJIA 10197.47 -93.79
S&P 500 1087.24 -11.27
Nasdaq 2149.02 -17.88

Portfolio Service Update

Stock Lookup

Enter name or ticker