Talk to a bunch of former Apple (AAPL) designers who've gone on to work with other corporations such as Cisco Systems (CSCO) and Sapient (SAPE), and the first thing you'll notice is how similar their ideas of "successful design" are. It's perhaps a little ironic, given how Apple made such a song and dance back in the day about the whole concept of "thinking different." And unusual, given that most high-profile designers are known for their contrarian and opinionated attitudes. But when we checked in to see where a handful of top industrial, interface, and other designers wound up post-Apple—and to get their hindsight on what their design alma mater does right (or wrong)—we discovered they still share philosophies and thinking. And belief No. 1 remains that Steve Jobs is King, even among those who never worked with him directly.
"Apple would not do what it does if it were not for Steve Jobs," says Robert Brunner, who was Director of Industrial Design at Apple for seven years before becoming a partner at multidisciplinary design firm Pentagram in 1996 and who recently set up his own San Francisco-based consultancy, Ammunition. "His understanding and support of design is shown in product after product. Apple's committed to design all the way through the process and that comes right from the top of the company. It's a belief and commitment that's cultural, not process-oriented."
Many companies want to emulate Apple's success (the company recently topped the BusinessWeek/Boston Consulting Group's list of The World's 50 Most Innovative Companies based on a survey of global senior management, for the third year in a row). But the visionary power and influence of one individual may seem discouragingly difficult to reproduce. As if to emphasize that, some are quick to point out that when Jobs left the company, between 1985 and 1996, many members of the design team remained and yet produced products that stopped short of creating true paradigm shifts.
"The design team behind Apple's great products and experiences is basically the same one that created all the merely average designs under John Sculley and Gil Amelio," says Hartmut Esslinger, who worked as a consultant with Apple in the early 1980s before concentrating on the output of his own firm, Frog Design. "After the board of Apple fired Steve Jobs in 1985, neither John Sculley nor Jean-Louis Gassee showed the same passion for design. Ultimately, they left it to cultureless middle management. As design is one of the most honest emotional and visual indicators of the state of a company or a brand, the following 'dire years' of design at Apple actually were the logical result of bad leadership."
Cordell Ratzlaff, Esslinger's former colleague at Frog Design—a firm known for recruiting ex-Apple designers—agrees. "Great design comes from dictators, not democracies," says Ratzlaff, who managed Apple's Human Interface Group in the 1990s and who now works as Director of User-Centered Design for Cisco. "Democracy works well for running a country and choosing a prom queen. The best product designs, however, come from someone with a singular strong vision and the fortitude to fend off everything and everyone that would compromise it." In other words, success can often come down to instinct and taste—bad news for those after a more tangible, quantitative, metrics-driven approach.
Apple alums also tend to agree on one other issue—passion and determination must coincide with a willingness to take risks. That requires the self-belief to champion innovative, perhaps unprecedented product design: Think of Apple's top-selling products, such as the iPod with the click wheel.