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CONTENTS
Introduction: Going for Broke........................................3
1. Cyberspace: Borderless Betting....................................7
The Poker Player--I.............................................16
2. Las Vegas: Let the Games Begin...................................22
The Veteran--I..................................................57
3. Atlantic City: Resort of Broken Promises.........................62
The Compulsive--I...............................................92
4. New Orleans: Mischief in the Big Easy............................98
The Poker Player--II...........................................126
5. Mashantucket: The Rainmaker.....................................130
The Veteran--II................................................151
6. Albany: Dollars and Dreams......................................155
The Compulsive--II.............................................180
7. Louisville: Fading Jewel of the Sport of Kings..................186
The Poker Player--III..........................................207
8. San Francisco: All That Glitters................................212
The Veteran--III...............................................254
9. New York: Risky Business........................................258
10. Chicago: Churches, Charities, and Chance.......................282
The Compulsive--III............................................293
Epilogue: Endgame..................................................297
Notes..............................................................301
Bibliography.......................................................317
Index..............................................................325
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Bad Bet
The Inside Story of the Glamour, Glitz, and Danger of America's Gambling Industry
By Timothy L. O'Brien
Times Business
(C) 1998 Timothy L. O'Brien
All rights reserved.
ISBN: 0-8129-2807-5
Read BW's Review of This Book
CHAPTER ONE
CYBERSPACE:
BORDERLESS BETTING
Want to bet?
No need to make an airline reservation, get into your car, or even
walk out of your front door. If you're ready to gamble, simply turn on
your personal computer, click the mouse a few times, and launch an Internet
browser. In minutes, you can be wagering in the privacy of your
home courtesy of Centrebet, an on-line sports betting site based in Alice
Springs, Australia.
Alice Springs hardly appears to be on the cutting edge of twenty-first-century
gambling. It is a tiny hamlet located in Australia's barren
outback, directly east of Lake Disappointment and surrounded by arid
scrubland and rugged hills. Although Alice Springs shares Las Vegas'
desert heritage, has a local population of inveterate gamblers, and even
has a small, struggling casino, it bears little resemblance to Nevada's
gambling mecca. Most tourists visit Alice Springs to watch camel races
and to trek into the wilderness, not to gamble. But computer bettors and
Centrebet have made Alice Springs one of the most popular gambling
destinations on the Internet.
"We all can't just hop in a jet and fly to Las Vegas," says Ian Loughlin,
Centrebet's assistant general manager. "We're just trying to satisfy
the gambler's insatiable appetite."
The reason for Centrebet's popularity is simple: it is convenient,
anonymous, and open twenty-four hours a day to almost anyone, anywhere
in the world, who has a computer. It offers gambling without
walls, without taxes, and without guilt.
"I think it's a great innovation that people can sit in the confines of
their own home and disseminate information and place a bet without
the stigma of walking down to the corner and placing a bet with [a]
bookie," says Loughlin, whose company began accepting wagers over the
Internet in early 1996.
Centrebet's gambling site is unadorned, with several simple screens
that lead the bettor to a series of rules and regulations and a long menu
of possible wagers. Centrebet requires users to be at least eighteen years
old, and it offers gamblers the opportunity to bet on football, basketball,
and baseball games, as well as horse and auto racing, boxing, golf, cricket,
soccer, rugby, and tennis.
Centrebet, which operates with the legal blessing of its local government
in Australia, says it will handle about $35 million worth of bets
in 1997. The company has an older, more traditional bookmaking operation,
but on-line betting is the fastest-growing part of its business, already
accounting for about half the wagers it handles.
Gamblers can open a Centrebet account with their credit cards, by
sending funds via wire transfer, or by depositing cash in certain banks in
the United States, Denmark, or Finland. After putting up the money,
each gambler receives a membership number and a password. Then--click,
click, click--it's off to the races.
Winnings and losses are credited to or debited from gamblers' accounts.
When gamblers want to withdraw funds, Centrebet will mail
them a check or wire the money into their bank account. Bet on the
World Series, bet on a rugby match. It's all so easy.
It's also loaded with potential pitfalls.
In just a few short years, Internet gambling--or "nambling," as aficionados
call it--has emerged as one of the hottest on-line services. Observers
of Internet commerce suspect that on-line gambling is as popular
in the United States as on-line pornography--porno being one of the
few profitable ventures on the Internet. While the exact size of the nambling
market isn't known, International Gaming & Wagering Business, a
trade publication, estimates that about $143 million worth of sports
bets were placed on-line in the United States in 1996. The magazine expects
that figure to leap to about $760 million by 2000.
Although nambling is dwarfed by the multibillion-dollar casino
business, it will unleash challenges for families, communities and regulators
that will match or surpass any of those posed by casinos.
Nambling has created frontiers in computer fraud and money laundering
that are largely unexplored. The nambling world is already populated
by some individuals who have a history of abuses in other
businesses. While companies such as Centrebet are considered reputable
within the gambling community, at least one of the other major nambling
companies, Interactive Gaming and Communications Corporation,
has a track record that might concern even the most fearless of gamblers.
Moreover, nambling's immediacy and ubiquity are unique. It offers
dangerous temptations to any gambler unable to control his or her urge
to splurge, especially when the casino is always open. And nambling's
ubiquity means that Mom and Dad might have to worry about the nagging
possibility that Junior is in his bedroom gambling away the family's
mortgage.
The world that allows gambling to skirt borders, slip beneath doors,
and enter our bedrooms isn't found in the Nevada desert, or in the gentle
curve of the Mississippi River, nor is it in the liquor store on the corner,
or at a racetrack in Kentucky. It is located in the soft glow of
computer screens, in an electronic realm known as cyberspace.
A CYBERSPACE ODYSSEY
As the annals of cyberlore thickened in later years, the tall white
contraption sitting in a UCLA laboratory on September 2, 1969, would
come to be known as Internet Node Number One.
In a curious way, the gadget was a by-product of the anxiety that had
gripped America twelve years earlier, when the Soviet Union won the
first race for the heavens by launching its Sputnik satellite. A year after
Sputnik pierced the nation's collective conscience, the Defense Department
set up the Advanced Research Projects Agency to coordinate and
fund scientific research nationwide. As ARPA's pool of scientists expanded
over the next decade, the agency began developing a communications
network to allow researchers in far-flung locations to share
mainframe computers, thus saving ARPA the cost of buying an entire
fleet of the expensive machines. The UCLA node, about the size of a
small closet, represented the culmination of that network-building effort.
And it represented the birth of what we now call the Internet,
today's fastest-growing, and potentially most powerful, medium for
communications, commerce, and entertainment.
With its ability to route information between computers, the UCLA
node was designed to be an electronic traffic cop. Its installation that
September led, a month later, to the first "conversation" between computers
using the Internet. The author of that initial message was a scientist
named Leonard Kleinrock. Kleinrock and a team of researchers had been
able to tie the computers together using tricks Kleinrock had developed
while investigating applications for "packet-switching," a method of
breaking data into little electronic bundles that could be shipped along
telephone lines and routed to specific locations. That autumn, Kleinrock
and a colleague began typing the word "login" into their computer in Los
Angeles. Their "l" and their "o" appeared on a terminal near San
Francisco--just before the system crashed. No matter. The revolution was
under way.
Once the new network was up and running, other universities and
research institutes pursuing defense-related research were invited
aboard, beginning the sprawl of what was still a relatively small system.
By 1972, electronic mail was flying around various independent networks
in the United States. A year later links were established overseas,
in Norway and England. But the Internet's growth was still constrained
by its specialized use and by the incompatible computer commands
used by participants on different networks. After another team of government
scientists lead by Vint Cerf designed a universal language, or
"protocol," that allowed data to flow more freely among separate networks,
use of the Internet exploded. As Cold War security concerns
waned, the government broadened access to the Internet. By the early
1990s the Internet was a true "open system," accessible to anyone, anywhere
in the world, who had a computer and a modem.
Private, commercial on-line services had been around since the
1980s, growing alongside the Internet, but it wasn't until 1991 that the
government allowed businesses to set up shop on the toll-free Internet
itself. Within two years, commercial use of the Internet surpassed its use
by academics. The government stopped managing the Internet in 1995,
basically leaving oversight of the decentralized system to its participants--a
formula that was at once collaborative, creative, and chaotic. In
the early 1980s there were barely more than 200 nodes, or "host computers,"
supplying information and services on the Internet. By 1990,
there were more than 300,000. By 1996, there were roughly 10 million.
Electronic mail, shopping malls, chat rooms, media, and reference libraries
proliferated on the Internet. Terms like "information superhighway"
entered the language, and the word "cyberspace," coined in a novel
by science fiction writer William Gibson, came to denote the borderless
electronic universe of the Internet and its other on-line brethren.
Today, while still in its infancy, the Internet is already transforming
businesses as diverse as publishing, banking, retailing, and, of course,
gambling.
Nambling is dismissed by traditional casino operators as inconsequential.
In the short run that may be true, because cyber-casinos are
relatively humble affairs. They lack the ambience and speed they'll need
to compete with casinos. But for some forms of gambling, especially
sports betting, there is good reason to believe that Internet-based betting
will eventually dominate the industry.
As the quality and security of cyberspace gambling improves, it will
continue to grow--in fits and starts, but inexorably. Eventually, nambling
will deliver what bettors crave in the modern gambling era: fast-paced,
furious "action" that is as near at hand as a light switch. The
gambler searching for the emotional charge that only action can give
will be able to get that high anywhere, anytime, just by turning on the
computer.
VIRTUAL VEGAS
In nambling's short history, David Herschman, all of twenty-nine years
old, qualifies as a seasoned pro. He founded his company, Virtual Vegas,
in 1994, first in a small, sparsely furnished suite along the Pacific Ocean
in Venice, California. Now Virtual Vegas does business out of a Santa
Monica condominium that is, in Herschman's words, "a programming
den full of people drinking Diet Cokes."
The location where Virtual Vegas' programmers boot up their computers
every day matters very little, however, since Herschman's casino
can be visited from anywhere in the world. Just type the casino's address
(http://www.virtualvegas.com) into an Internet browser on a personal
computer. A few seconds later, red dice are rolling across the screen.
After signing in, you'll enter a cartoonish, "three-dimensional," electronic
cityscape that includes a casino, a shopping mall, a chat lounge, a
bank, and a travel office. Enter the Virtual Vegas casino and you have a
choice of games that include blackjack, craps, and slots.
"I believe this is going to be a huge, huge market. There's a certain
psychology to being on-line," says Herschman from beneath his mop of
curly blond hair. "The Net's first draw has always been as a place to have
fun. People aren't going to go to the Reebok page or the Pepsi page.
They're going to come to our page. Gambling on the Net is attractive
because you can do it anonymously and in your home."
Herschman briefly ran an import-export business selling Asian textiles
after being graduated with a philosophy degree from the University
of California at Berkeley. He entertained the idea of also teaching philosophy
while running that business, but changed career paths when the
on-line industry captured his attention. Herschman says he considered
other types of on-line ventures, but chose gambling because he thought
it had the potential for the biggest payoff. A student of Buddhism and
Hinduism, Herschman says he sees no conflicts between his spiritual
and commercial pursuits.
"Those philosophies are about living for the moment and embracing
change. That's what the Internet is about, too, and I don't want to be
some monk on a hill. I want to do things on the Internet that make the
most money, and I think that's gambling."
At one time, Herschman could boast that Virtual Vegas was part
of an interactive cable television experiment conducted in Florida by
media giant Time Warner, Incorporated. But he lost his blue-chip partner
when it pulled the plug on its entire interactive effort in Florida;
now he has a partnership with a smaller company, At Home Network.
Herschman says Virtual Vegas attracts about 100,000 people per month
but will have only about $250,000 in revenue for 1997. Herschman's
failure to strike gold on the Internet isn't simply the result of trying to
build a business in a nascent industry that is still largely unformed and
untested: Herschman runs a casino where gamblers and the house don't
exchange any cash.
The classic legal definition of gambling is any activity that involves
three things: consideration (i.e., a cash bet), chance, and a prize. Virtual
Vegas doesn't strictly qualify. A whirl through Virtual Vegas' gambling
den is free, and winners get prizes awarded by some of the site's sponsors.
The reason everything is gratis in Virtual Vegas is because any real
wagering would violate federal laws that forbid bookies to transmit bets
or gambling information across state borders using "wires," such as telephone
lines. Only the horse-racing industry is explicitly exempt from
that law. That's why only a very few nambling operators have casinos
based entirely in the United States.
Herschman is content to wait until the regulatory picture becomes
clearer in the United States, confident that Virtual Vegas can become
the McDonald's of gambling when and if the rules change. But many
other nambling impresarios have set sail for the Caribbean, where the
air is warmer and the regulations much more forgiving.
There are currently about thirty Internet sites offering live gambling,
according to Sue Schneider, executive director of the Interactive
Gaming Council, a Silver Springs, Maryland, trade group. Schneider says
that most of the demographic and financial information for the industry
is still sketchy, although early visitors to the gambling sites are expected
to be upper-income, technologically proficient men in their twenties
and thirties--the same people who typically like to surf the Internet
looking for other fun and games.
Certain types of nambling are expected to be far more lucrative businesses
than others. Because lotteries tend to draw lower-income, impulse
bettors who usually aren't computer savvy, Schneider doesn't expect such
sites as Interlotto, an international lottery based in Liechtenstein, to be an
early hit. Nor does the sagging horse-racing business, with demographics
that teeter on the grave, hold much early promise on the Internet.
Sports betting, however, has all the earmarks of being a killer application.
"Killer app" is the moniker bestowed on any computer task that
enthralls millions of users and produces a financial gusher for the entrepreneur
smart enough or lucky enough to introduce it first or most attractively.
Sports betting is likely to become a killer app on the Internet
because it is a favorite activity among the computer-literate young men
who like to surf through cyberspace. And any future growth in on-line
sports betting will come at the expense of the illegal bookmaking industry
in the United States; the prospect of raking in even a small part of
that lucre is what propels nambling companies offshore, primarily
toward the Caribbean.
Some of the more prominent sports betting sites, such as Austria's
Intertops and Australia's Centrebet, don't need to worry about relocating
to the Caribbean. Their home countries already permit them to dial
for dollars on the Internet. Others have taken wagering to the skies. Foreign
airlines, including British Airways and Swissair, have tested in-flight
gambling systems. Singapore Airlines and Austria's Lauda Air are readying
similar systems for their planes, though all of the systems would have
to be shut off over U.S. airspace to comply with Federal Aviation Administration
rules against in-flight gambling.
For U.S. nambling companies that can't set up shop at home or take
their business to the air, offshore havens hold the same attraction as they
do for banks, investment funds, and other institutions that traffic in cash
and prefer to be left alone. As long as companies pony up local taxes and
fees, the tiny islands of the Caribbean are content to let visitors conduct
business as they see fit, regardless of the sources or uses of the money
that flows through the enterprises. Free of the yoke of federal regulation,
nambling companies have installed their computers in such hot spots as
Antigua, which boasts an undersea fiber-optic link directly to the United
States, allowing for crisp, speedy Internet transmissions to gamblers.
Antigua's open-door policy has lured World Wide Web Casinos
there. World Wide has corporate offices in Santa Ana, California, but its
Internet computer server is housed in Antigua. The reason for this is
made clear in a brief statement World Wide has posted on its Internet
site: "The Internet is a global communications technology not bound by
the laws or control of any one government. Internet casinos are only
bound by the laws of their host country. Placing bets cannot be illegal
because, despite their origination, bets will technically be placed on the
computers at our off-shore land-based casino site that is legally licensed
and taxed by the host government." Thus, World Wide argues, it is free
to beam its casino straight into gamblers' homes in the United States via
the Internet, regardless of U.S. gambling laws.
The privacy and security of all Internet transactions are still not
fool-proof, thanks to the ingenuity and schemes of computer hackers and
other codebreakers, but many nambling companies are offering wagerers
all the conveniences of their local bank. World Wide is developing an
"on-line debit card" that will allow winnings and losses to be added to or
deducted from the card electronically whenever one of its bettors wagers.
If a gambler wants to cash in, World Wide says it will deposit winnings
"at any ATM...anywhere in the world."
Another high-profile nambling operation that has taken a shine to
the Caribbean is Interactive Gaming and Communications Corporation,
with corporate headquarters in Blue Bell, Pennsylvania, and an Internet
server in Grenada. Interactive Gaming has an on-line sports betting unit,
Sports International, and an on-line casino division, Global Casinos. Interactive
claims that on May 11, 1996, it became the first company to
accept a sports bet on the Internet.
Interactive's stock is publicly traded, so it's one of the few nambling
companies that openly reports its finances. Interactive says it handled
$58 million in bets in 1996 and lost $695,920 on revenue of $2.9 million
that same year. Its stock, which trades in the speculative over-the-counter
market, has been a real gamble, never rising above $3 a share
after the company went public for 56.25 cents a share in early 1996. By
late 1997, the stock was trading for about 39 cents a share.
Like its land-based cousins in Las Vegas, Interactive allows gamblers
to open an account and bet on almost any sporting event. Unlike those
operators, Interactive warns its gamblers that their accounts may not
weather any downturns in the company's business. In its annual report,
Interactive notes that accounts may not be "readily available to the bettor
in case of an emergency or change of plans." Interactive also says that
its customers had credit balances of about $1 million in 1996 and cautions
that there "is no assurance that the Company will develop the liquidity
to repay customers, if required, without other financing."
And Interactive has already had its share of run-ins with law enforcement
officials. The FBI executed a search warrant at the company's
Pennsylvania headquarters in early 1997, alleging that an illegal gambling
business was being conducted there. However, no federal charges
had been filed against Interactive by July 1997, and in press releases the
company maintains that it hasn't broken any laws. In June 1997, a Missouri
grand jury indicted Interactive for illegally promoting gambling, alleging
that the company had violated a court order forbidding it to take
bets from Missouri residents. Michael Simone, a former banker who personally
owns about 50 percent of Interactive's stock and is the company's
chairman and chief executive, described the indictment as
"bogus" and asserted that it represented a test case for "freedom of
speech and commerce" on the Internet.
But gamblers and investors may want to take note of Interactive's
pedigree before buying its shares or placing any bets with the company.
Interactive began life in 1986 as a video delivery company, Entertainment
Tonight Video Express Limited, which ceased operations a year
later. The company was dormant until 1994, when it acquired Sports
International. It began doing business as Interactive Gaming in 1996. A
key figure behind Interactive is Louis M. Mayo, a partner with Simone
in Caribbean Communications Limited, a consulting concern that owns
about 7 percent of Interactive's stock. Mayo has a history of federal securities-laws
violations dating back to at least 1967, and he is currently
a defendant in a civil wire-fraud and money-laundering suit brought by
the U.S. Attorney's office in Philadelphia. He has loaned about $4 million
to Interactive. A woman described in court papers as his girlfriend
and a former clothing designer, Rina Moscariello, owns almost 30 percent
of Interactive's stock and until very recently was the company's
vice president. Moscariello founded Sports International with Simone.
Whatever the character of nambling companies, their very presence
has created a growing regulatory nightmare for U.S. law enforcement officials.
The scope and sprawl of the Internet currently make consistent
policing almost impossible, and cyberspace's inhabitants are by nature
an antiregulatory lot. Furthermore, the legal basis for enforcing gambling
laws on the Internet is murky, since the Interstate Wire Act, which forbids
the transmission of gambling information across state lines, was
passed in 1961 when the on-line world didn't exist.
In 1997, Senator Jon Kyl, an Arizona Republican, introduced legislation
seeking to make nambling illegal and the National Association of
State Attorneys General has also urged the federal government to make
nambling a crime. But the Justice Department has expressed a lack of interest
in deploying the extensive and expensive resources needed to be
nambling's top cop. That has thrown the ball back at the states, and
some, particularly Minnesota, Missouri, California, and Wisconsin, have
pledged to take an aggressive stance against nambling companies.
"The great concern is that everybody who has access to the Internet
will have a video gambling machine sitting in front of them," says Wisconsin
Attorney General James Doyle. "By all measures, these kinds of
machines are the most addictive and the least social."
Not so fast, say nambling's advocates. They argue that states, such as
Wisconsin, that are already heavily involved in the lottery business are
hypocrites for bemoaning the proliferation and dangers of nambling.
"My personal view is that yes, it is hypocritical," responds Doyle.
"I'm an opponent of the lottery and I don't like the state of Wisconsin
going out and advertising the lottery to promote the business of gambling.
I think it's wrong."
Yet even taking into consideration these conflicting points of view,
there is no question that nambling has the potential to be a much more
pervasive presence in people's lives than any form of gambling that has
preceded it. Meanwhile, nambling companies are hard at work improving
the quality of their sites, adding sound and improved animation to
persuade gamblers to visit more frequently and wager for longer
stretches. The companies recognize, as casinos did long before them,
that a pleasant environment is the surest path to a bettor's wallet.
Although betting in cyberspace represents the beginning of the end
of gambling as a social event rooted in the habits and temperaments of
different communities, nambling companies still have much to learn
from the generations of schemers, rogues, fast-talkers, and corporate
planners who have made modern gambling such a force to be reckoned
with in America.
All the anticipation and hand-wringing that have accompanied
nambling's rise are far out of proportion to the amount of action it currently
generates. Gambling's big daddy is still the casino business, which
accounted for about 85 percent of all the legal gambling dollars wagered
in the United States in 1996. And the starting block for modern gambling's
sprint across the country is, of course, Las Vegas.
The Poker Player--I
David "Chip" Reese, forty-six years old, is the best poker player in the
world. Other players, such as his close friend and poker legend Doyle
Brunson, are better at individual poker games such as Hold 'Em. But ask
for an all-around poker virtuoso, and Reese's name is the first on people's
lips.
Reese occasionally plays in tournaments, such as the World Series of
Poker, which he has never won. But tournament poker players are a different
breed from "live-action" players like Reese. Tournament players
compete with a prescribed bankroll over a short period of time and, because
they can't dig back into their wallet to stay in the game, they depend
more on the luck of the draw than live-action players do. Most
tournament players would be "broken" by Reese, as at least one World
Series winner has been, if they sat down at the same table with him for
a few days.
The night Reese dropped out of the 1996 World Series at Binion's in
Las Vegas, he won $280,000 playing at a small table just a few dozen
feet away from the tournament tables. It isn't uncommon for $2 million
or $3 million in cash and chips to be piled atop a table where Reese is
playing, and numerous multimillionaires and Wall Street financiers have
walked away from a game with him licking their wounds. Cherubic,
warm, and as friendly as a small-town mayor, Reese is transformed into
a formidable, no-nonsense predator when he plays poker.
Reese's prowess has made him something unusual, almost isolated,
in the poker world: a wealthy man with diverse business interests. As
one friend of his, a Los Angeles bookie known as Big Al, says: "For every
Chip Reese there are a million poker players who are total losers."
You better learn to plug up all your leaks or you'll be broke. I mean, if
you have one crack in your chain, you know, in your cement, it'll get
exploited. Because in order to survive in this town, you just got to have
'em all plastered up....When people have to make tough decisions, when
they really show their frailties, is when they're uncomfortable and
they're on unsure ground.
Well, when a guy comes into a poker game and he's playing with
the best players in the world, he's on unsure ground. Now the longer you
play, you get a little more relaxed, you get a little more tired, you become
one of the boys, because it's a very social situation playing cards. You
talk about everything in the world, you joke, you laugh, you get comfortable.
Now what happens is when these tough choices come up and
these tough situations, you see a guy at his core. In other words, if a
guy's trying to bluff me, or if a guy doesn't have a good hand and I feel
it, I know it. I see him negotiating in his own way in an area where he's
not strong.
You get to see the real insides of a guy, things people try to hide, a lot
of hidden anger that they might be holding inside. They'll let it loose because
they're frustrated, cause they just got beaten, but they had the
best hand three times in a row. And they slam the cards and they throw
it at the dealer, because they're angry. And then you might see somebody
else that handles adversity with a lot of grace and a lot of poise. And so
you get to really see both sides. You really do get to see the person when
you're gambling with them. A lot of times if I'm sort of watching somebody
that, say, has a good reputation as a tough gambler, I really don't
like to watch 'em when they're winning. I like to see 'em when everything
is going wrong, I like to see how they handle themselves then.
I may not win today, I may not win tomorrow, but I know at the end of
the month or the end of two months, I know what I'm gonna win. I
know what I'm gonna win, just like the casino knows what they're
gonna win. So it's not exciting to me, it's work. And that's a little degenerate
....I actually started playing poker when I was in kindergarten.
I always hung out with older kids...and they played all this
poker--well, we didn't play for money, we played for baseball cards, and
baseball cards were a huge thing back then.
Our next-door neighbor was a kid named Sherman....And one
day--my mom told me this story years later--one day he knocked on my
front door and he said, "Mrs. Reese, I have to talk to you." And she said,
"What is it, Sherman?" And he said, "Well, it's about Chip. I think you
should know that he's been gambling with all the kids."
She said, "Well, that's good, Sherman, [but] he doesn't have any
money." And he said, "Well, no, we play for baseball cards."
And she said, "Well, that's good, Sherman, this is a valuable lesson
to him: you teach him not to gamble, you know, you go ahead and take
all his baseball cards. And that'll be a lesson to him." I was, like, five
years old.
And he said, "Well, really, Mrs. Reese, that's not why we're here. He
just beat us all and he has all our baseball cards. We'd like to get them
back." ...That was my first gambling story.
Then we started playing for money. I remember this. My parents
were having a big party. I think I was about eight years old. And on our
street in the summertime at night there was this guy called the doughnut
man, like the Popsicle man, he was in his truck, and he rang all these
bells and lights would go off and everything and all the kids would go
out and get a doughnut or something at night. Kids don't have money
when they're eight years old....I brought about ten kids into the
house. And we had just dozens of doughnuts. My mom said, "Where'd
you get all these doughnuts?" I said, "I bought 'em for all the kids, with
my poker winnings."
You know, I busted them out of all their pennies and all their nickels,
and I spent all the money--really, that's kind of my M.O., I've always
been a spender. I've never really stopped spending since I was a kid.
In high school I would play poker. We usually had dates on Saturday
nights, and then after we would usually go over to a guy's house and
play poker all night....My dad didn't gamble that much, but my
grandfather...he belonged to a club called the Bicycle Club, in Dayton,
[Ohio,] where they played gin rummy and stuff. And when I was little,
he taught me how to play gin. And I always just took a fancy to
gambling. I hung around him, and he liked to play....And I mean I just
always liked it ever since I was little. And I always had a flair for it.
I was just, like, groomed to be an attorney. I won speech contests,
starred in a lot of the school plays, and stuff like that. I was an excellent
public speaker. And when I went to Dartmouth, I really didn't even think
about anything else. I thought I was just going to be an attorney. And
when I went to Dartmouth, my grades weren't great. I did a lot of
things--I got hurt playing football...so I only played my freshman
year, and then I joined the debate team. Then I flew all over the country
debating for Dartmouth.
Let me tell you how I first started playing cards at Dartmouth. I had
no money. When I went to school, my dad was in tough times. Almost I
couldn't go, because we couldn't afford it....I got my books for my
freshman year and everything, and you know, my meals were paid for
and all that stuff, and dad would send me $8 a week.
I heard about this poker game, it was at Brown Hall, one of the dormitories.
So I went, and it was a $50 buy-in....So I saved, I got that
$8, and I saved it for five weeks. And I got $40. Then I went. A friend of
mine loaned me $10....I was willing to do anything. So I got in that
game. And I never looked back....I was floating in money. And spending
it on all my friends, that's kind of what I did. Easy come, easy go.
And then when I got out of Dartmouth, I didn't really want to go to
[law] school right away. I wanted to get some money. I got offered a job
in Ohio. This was in 1973, as a manufacturer's rep, selling electrical controls
....I took this job, it was $15, 000 a year, which was pretty good
in 1973....After about eight months of it I just hated it, you know? So
I decided I might as well go to [law] school.
I was gonna drive out to California and [see] about going to Stanford
....So, I drove and I decided to go to Las Vegas, 'cause I had a
friend that I grew up with [whose] parents had been transferred to Las
Vegas and he'd moved with them out there. I just wanted to see him
and I just wanted to see Las Vegas.
I had about $200 when I got to Vegas, and the first night my friend
met me at Caesars Palace. He was working as a trainee for a manager
for Thrifty Drug Stores. And he just got paid, and he met me at Caesars
Palace. We didn't even go to his house. We went to Caesars Palace, I
had $200 in cash, I had a credit cord, somehow I got like $300 off my
credit card. I went completely broke, the first night at Caesars Palace. I
didn't have twenty-five cents.
So now we go back to his house,...not depressed, just sick. I was
flat broke, out in the middle of nowhere. I knew his parents, I grew up
with him my whole life, I mean I can stay at his house as long as I want
to...And I was on the outs with my dad, 'cause of gambling, I mean,
he really hated me gambling....I hung out with this kid for a couple
weeks, three weeks maybe. He would come home with his paycheck
every week and we'd go blow it. Never played poker, went and played
blackjack and shot craps. Went out with the girls. I was hanging out at
his house. I'd lay by the pool in the day, while he was working, and then
we'd go out when he'd get home.
So now, this was really brutal, his dad gets transferred [to Phoenix]
....We start playing these games on Thursday, and I'm closing one
or two deals a week in real estate, and I'm winning about $1,000 every
Thursday playing poker....My routine became, come into the office on
Monday, get my leads, close one deal, and then on Thursday I'd play in
the poker game. Friday, I'd drive to Vegas. And I'd go to Vegas for the
whole weekend...and I'd usually lose in Vegas. I didn't play poker, I
came here and I played blackjack and just partied around and never
really won up here. But I'd go back to my niche and grind it out.
[Then, I was in Las Vegas with my friend Danny Robison] and had about
$800. I'd lost money betting on football...and I was just gonna turn
around and come home. We were over at the Sahara Hotel with some
girls, and we happened to notice that [the casino] had a $10/$20
seven-card-stud game. I hadn't played any poker in a year almost. There were
two games. And Danny was a very good seven-card-stud player too. Better
than I was then. We were close, but he was better than me. So we decided
to split it up, each take $400 and we'd each get in a game. We'll
take our last shot with this money playing poker.
So we get in the games, we win like $1,000 between us, so we got
$1,800. So now we decide, we're just gonna go back to our room, we're
gonna sleep, we're gonna see if we can win playing poker. We played
poker for about a week and we won about $6,000 or $7,000 playing
poker. We just raked these games. We were the best players by far in
these games. We were way ahead.
We had a style which eventually everybody adopted in the world.
We didn't know we were that good. We had an aggressive style of play.
That kind of revolutionized limit poker in this town....It was really a
style that we kind of grew up with in Dayton. They play really good
poker in southern Ohio, and we were the best players there.
Then Danny went up to the Dunes, and played some guy heads up.
Lowball. Got cheated. And we lost all the money. And we borrowed a
couple thousand dollars, went back down to the Sahara and started
over again. You know, we ran it up again. Now we started playing bigger,
we ran it up, ran it up. That was the big movement. My bankroll
went from about $30,000 to about $300,000. From then on, I, we, got
broke a couple of times.
Johnny Moss had a game at the Flamingo. And I was just sitting in
the ten and twenty room. Doyle and everybody hung out in there, and
they started a $400/$800 hi-lo split game. I was looking over there,
that's your dream, to see all those black chips. And so I kept watching
and watching. They wouldn't let me get near the table. I could sit in this
game and watch in my seat. And I could see the hands and I could tell
these guys couldn't play.
That's when I got up and I went and called Danny. He was asleep. I
told him I knew I could win this game....I had a one, two, three, four,
six, which nobody could possibly beat. The worst I was gonna get was
half the pot...and when I caught the last card, I caught a five of
hearts. Which made me a perfect low--one, two, three, four, five. And a
straight flush...I went and made about three hundred somethin'
thousand. Never happened to me since. Played millions of hands. That's
almost like it's fateful, you know?
Well, it makes you wonder. Like you look up in the sky and say,
"Why am I here?" Who would ever dream? I went to Dartmouth and
here I am sitting in the Flamingo Hotel [and] I just made a straight flush.
I never planned things out. It just flowed. It just happened. I loved
it, I've always loved it. I just never quit enjoying it.
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